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- // Events received by the server
- enum ClientEventNames {
- CreateRoom = "createRoom",
- JoinRoom = "joinRoom",
- PlayersUpdate = "playersUpdate",
- ExtractNumber = "extractNumber",
- ChooseCartella = "chooseCartella",
- UnchooseCartella = "unchooseCartella",
- StartGame = "startGame",
- ChoseAllCartelle = "choseAllCartelle",
- PleaseGiveMeCartelle = "pleaseGiveMeCartelle",
- GiveAllCartelle = "giveAllCartelle",
- Ready = "ready"
- }
-
- // Events sent by the server
- enum ServerEventNames {
- CreateRoom = "createRoom",
- HostClosed = "hostClosed",
- JoinRoomError = "joinRoomError",
- PlayersUpdate = "playersUpdate",
- JoinRoom = "joinRoom",
- ExtractedNumber = "extractedNumber",
- Progress = "progress",
- EndGame = "endGame",
- ChosenCartella = "chosenCartella",
- UnchosenCartella = "unchosenCartella",
- EveryoneChose = "everyoneChose",
- StartGameError = "startGameError",
- StartingGame = "startingGame",
- GaveMeCartelle = "gaveMeCartelle",
- }
-
- export {
- ServerEventNames,
- ClientEventNames
- };
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