// Events received by the server enum ClientEventNames { CreateRoom = "createRoom", JoinRoom = "joinRoom", PlayersUpdate = "playersUpdate", ExtractNumber = "extractNumber", ChooseCartella = "chooseCartella", UnchooseCartella = "unchooseCartella", StartGame = "startGame", ChoseAllCartelle = "choseAllCartelle", PleaseGiveMeCartelle = "pleaseGiveMeCartelle", GiveAllCartelle = "giveAllCartelle", Ready = "ready" } // Events sent by the server enum ServerEventNames { CreateRoom = "createRoom", HostClosed = "hostClosed", JoinRoomError = "joinRoomError", PlayersUpdate = "playersUpdate", JoinRoom = "joinRoom", ExtractedNumber = "extractedNumber", Progress = "progress", EndGame = "endGame", ChosenCartella = "chosenCartella", UnchosenCartella = "unchosenCartella", EveryoneChose = "everyoneChose", StartGameError = "startGameError", StartingGame = "startingGame", GaveMeCartelle = "gaveMeCartelle", } export { ServerEventNames, ClientEventNames };